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SHADE AREA AT
Description:
This command will fill the area surrounding the row/column position out
to the boundaries. It uses dGE's shade() function and therefore requires
that a graphical boundary exist.
Syntax:
SHADE ARE AT <Pos1>,<Pos2>
Arguments:
<Pos1> is the row screen coordinate inside the area to be shaded.
<Pos2> is the column screen coordinate inside the area to be shaded.
<pattern> is the dGE pattern number from 0 to 20.
Example:
SHADE ARE AT 10,20
Purpose: Draw a shaded area
Mapped Function: __ShadeArea() contained in GLLIBR.PRG.
dGE functions: None.
Other GL UDFs: __XdGE(),__YdGE(),__DgeColor()
System constants: None.
See Also:
See Also:
__ShadeArea()
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Written by Dave Pearson